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Showing posts with label Wonder Woman. Show all posts
Showing posts with label Wonder Woman. Show all posts

Thursday, December 15, 2022

Cryptozoic Challenge of the Superfriends Card Game

Christmas came a bit early this year. Someone who knows me very well gifted me the Challenge of the Superfriends card game by Cryptozoic, knowing that I'm a pretty big fan of any game based on retro DC comic properties.  

Front of box

This is not a new game -- it was released in 2019 and I tried to convince Cryptozoic to send me a sample copy to review for this webzine [ha!] but had no luck. Them's the breaks. Anyone who tells you that blogging is a lucrative side hustle probably isn't referring to DC in the 80s. I like Cryptozoic and when I was experiencing an impulsive DC trading card collecting binge back in 2016 I picked up a few of their trading card sets which I reviewed here, here and here. They produce quality products, and I think they're based out of Montreal, and I know writer Martin Pasko was working with them in some capacity for a while before he passed away. Cryptozoic also created a few board games (i.e., Ghostbusters) and DC comics Deck-Building games that seemed to resonate with fans, so I was curious to see what Challenge of the Superfriends was going to be like. Truthfully, this was on my radar to pick up -- but life got in the way and I completely forgot about it. Better late than never.

Back of box

First up: this is NOT a Deck-Building game. It plays 2 to 4 players, and each player gets 10 power cards to play with throughout the game. In contrast, a Deck-Building game has players start with a small number of cards, but as the game progresses, you add cards to your deck thus altering your strategy. This just means that you only need to buy Challenge of the Superfriends to play it -- it's a complete game, and there are no expansions necessary/available. This is it.    


SET UP:

The game comes with 82 cards: four 10-card Player decks, one 10-card Challenge deck, and one 32-card Objective deck. The Challenge and Objective decks go in the middle. Each player picks a Player deck. You have four Player decks to choose from: Superman, Aquaman, Wonder Woman, and Batman & Robin. Each Player deck has three Special cards unique to the character, while the other seven are cards that every other Player deck has as well. 

In this scenario, there are three players -- one picked the Superman Player deck, another picked the Aquaman Player deck and the third player picked the Wonder Woman Player deck.

Okay, now that each player picked a Player deck, give your 10 cards a shuffle, pick 3 for your hand and don't show anyone. Now you're ready to play.


GAME PLAY:

This game is based on an old playing card game we all played as kids because we didn't really have the patience or strategic thinking to play cribbage or gin or any other games that required more complexity and understanding of statistics. It was a game called 'war' and was usually played against another opponent who had a stack of cards equal to your cards, and you'd both just simultaneously flip playing cards and the highest-valued playing card would win the 'match'. Challenge of the Superfriends is 'war', but with more reading involved.

Okay, you're all sitting at the table and paying attention? Good. Flip a number of cards from the Objective cards face-side up on the table proportional to the amount of players playing. There's two of you playing? Flip two cards face-side up. There's three of you? Flip three cards face-side up. If there's a card with a negative value face-side up on your first round, put it to the side and flip another card until all cards face-side up have positive values. Shuffle those negative value cards back into your deck. You only do this for your first round

Three players = three Objective cards flipped up. Since Grundy is worth the most points, the dominant strategy is to win Grundy by playing the most powerful card. Second place would most likely grab Manta, and third place would end up with Cheetah. 


Okay, you've got x Objective cards face-side up? And they're all positive value? Great. Each player selects a card from their 3-cards in hand, puts in face down on the table, and then you'll all flip your cards at once. Just like 'war'. And, just like 'war', the highest value card wins, and that player gets first pick of which face-side up Objective card they want to add to their score pile. 

In this case, the Superman player flipped a Green Lantern card, the Aquaman player flipped the Flash card, and the Wonder Woman player flipped the Hawkman card. Green Lantern is worth '10', so he's the highest value in play. Ordinarily, he'd win the match and get first pick.

...but wait, there's more! As Player cards are flipped, there's text on the card that needs to be resolved -- sometimes the outcome will give you a bonus, screw over an opponent, or a bit of both. Some cards are only activated if you are the first player. Sometimes this will involve giving someone (even yourself) a Challenge card. Challenge cards typically aren't good things, so try to avoid receiving them. It's usually a negative modifier or something that will make your gameplay slightly more challenging. Objective cards with negative values will also have text on them, but that only starts to be an issue round two and beyond.

Hawkman's card says that he can swap for another player's card with an even value, so...


The Wonder Woman player now has the Green Lantern card, and Superman now has the Hawkman card. The Wonder Woman player also needs to pick up a Challenge card, as per Green Lantern's card text.

One last thing: If, while flipping your Power cards, two or more players play a card with the same value then it's a tie. The tie-breaker will be whoever has the highest secondary number following their primary number. 

If the Superman player and Wonder Woman player had both played their Green Lanterns, it would've been a tie since both are equal to 10...

...so they'd both need to compare the secondary number to determine the tie-breaker. Superman's Green Lantern has a higher secondary number than Wonder Woman's Green Lantern, so Superman would win this one. Note: both player still need to pick up a Challenge card, as per Green Lantern's text.

Okay, that's everything you need to know. Play for six rounds. and the player with the most points in their score pile at the end wins the game.


HOW DOES IT ACTUALLY PLAY?

The first time I played this game, out-of-the-box, was with one other player as we were 'test-driving it', so to speak. We read the rules, and did our best to follow the gameplay as outlined in the rulebook. Our first few rounds involved a lot of reading as we were trying to determine in what order the text on various Player, Objective and Challenge cards activated (hint: some are activated 'when revealed', some are conditional, and some last until next round) and what to do if a specific scenario came up where two or more text cards contradicted each other. Thankfully, the rulebook included in the game had all the answers -- and it was only 12 small pages. After a few rounds, we quickly got the hang of the game and then it was off to the races. 

After a few games a third player joined us. Of note: it's way easier to learn this game when someone shows you how to play. The game got a lot more interesting when there were three of us playing. We weren't able to recruit a fourth player, but played a few rounds and had a good time nonetheless. I'd describe the game as spontaneous and hard to strategize for. It's really a quick, chaotic little game. 


FROM A SUPERFRIEND FAN'S PERSPECTIVE

Alright, first of all, Cryptozoic wisely decided to go with the third season of the Hanna-Barbera cartoon: there was a larger cast of villains, more heroes, and Marvin & Wendy were noticeably absent (and replaced by the far more interesting Wonder Twins). Thankfully, the third season of the cartoon also saw more of the recently-introduced Apache Chief, Black Vulcan and Samurai featured in episodes. They're ALL accounted for in this game -- so, I'm very pleased with that.



The game's 4 starting Player decks (Superman, Wonder Woman, Aquaman and Batman & Robin) make sense since these were the 'original' Superfriends. The three specials in each Power deck are aptly thematic to the characters, and the designers picked some of the most meme-worthy images. 

That Batman & Robin 'Batmobile' Special is easily one of the best specials in the game -- if you can pull it off. The key thing about this game is that you can select which card to put down AFTER seeing the flipped-up Objective cards you are 'warring' for.

At a quick glance, all villains are represented in the Objectives deck and net you points based on their notoriety -- with Lex Luthor yielding you 15 points for his capture and Toyman getting you the least (3 points).



The Objective cards that DON'T feature villains are ones based on episodes, cost you points and will do something to change gameplay. So, things like this card, based on an episode I don't remember, will cost you 10 points if you have to pick it up, but also subtracts 2 from the value of everyone's Special cards played this round when it's flipped over:

This is an Objective card with a negative modifier.

I did mention Challenge cards, and they do quirky little things to your detriment. The didn't get very creative with these -- it's just white text on a purple background:


OVERALL

I really liked this game and can't think of any way that it could've been improved. It wasn't terribly complex, it only took 30 seconds to set up, the cards and box were very good quality, the game didn't last very long, and the designers obviously had knowledge of the Superfriends cartoon and how the characters interacted.

While this game is probably best played with people who grew up watching the cartoon, the two other players I played with had little to knowledge of the Superfriends and enjoyed it regardless. This is one of those games you play when you're killing time -- either on a coffee break, waiting for a plane, or waiting for your dinner to get delivered.

I also think this game would also be great to play with an elementary school student who is learning about addition and subtraction and has moderate reading skills -- it definitely exercises your logical order/sequence thinking.

What could Cryptozoic possibly do to add to this? I don't know... maybe an expansion integrating characters and episodes from The Galactic Guardians? Maybe get Firestorm and Cyborg in there? Darkseid, Desaad, Kalibak and some Parademons? Maybe that scarier-looking T-800 Brainiac? Hard to say: the game seems to perfectly balanced that I'd be hesitant to add something to alter the dynamics. 

Anyways, highly recommended. I hope Cryptozoic does more with the Superfriends IP someday. 


-Justin

Monday, September 12, 2022

2022 Ottawa Comiccon

After a three-and-a-half year hiatus due to the pandemic, Ottawa Comiccon had finally returned. What better way to celebrate a grand return than having Gail Simone (Birds of Prey, Secret Six, Villains United, Batgirl) as a featured guest? This was Simone's FIRST time visiting Ottawa and her visit was met with a lot of enthusiasm.


You're probably wondering how Ottawa's first post-COVID Comiccon went? On Sunday evening the Ottawa Comiccon media team reported an attendance of over 40,000 visitors over the weekend. Not bad considering this convention was later in the summer than usual and fell around the same time students were returning back to college and university.

Since we're a site that tends to zero in on DC comics and/or 80s properties, comic guests of interest included Ken Lashley (Legends of the DCU, Legion of Super Heroes), Marco Rudy (Swamp Thing), Janet Hetherington (Elvira), Ronn Sutton (Elvira, Edgar Rice Burroughs comic strips), Tom Fowler (Doom Patrol), Dan Parent (Archie), Richard Comely (Captain Canuck), Mark Shainblum (Captain Canuck), Jack Briglio (Legion of Super Heroes) and Casey Parsons (covers and pinups for various DC titles). Geof Isherwood (Suicide Squad) was scheduled to appear, but had to postpone. 

Marco Rudy told us about his new creator-owned graphic novel, RDW: A Tale of Lost Fantasy, which he wrote and illustrated and had total creative control of. "I'm making a move towards creator-owned properties", he explained. We flipped through a few pages of his new hardcover book and it looked gorgeous -- exactly what we've come to expect from Marco. If you're a fan of his painted work, you'll want to check this out. More information and how to order can be found here

RDW: A Tale of Lost Fantasy

Janet Hetherington told us about Galaxy Warriors, a new sci-fi film directed by Brett Kelly that was filmed here in Ottawa and premiering at the Gladstone Theatre that weekend. Janet wrote the screenplay for the film and described it as 'a throwback to the B-movie sci-fi exploitation films of the 1970s': 

This film looks pretty entertaining and I'm a big fan of anything filmed locally (I still remember attending early screenings of Jesus Christ Vampire Hunter back in 2001), so I was all over this. As an added bonus, the movie poster was illustrated by Ronn Sutton and colored by Geof Isherwood

Janet Hetherington and Ronn Sutton with poster for Galaxy Warriors.


How could you NOT want to see this film? Just look at this flyer:



We stopped to chat with Casey Parsons, freelance artist, co-editor and co-publisher of Cauldron supernatural anthology magazine, at his table to check out his art and latest copy of Cauldron published by RAID press. Writer Sam Noir, who's love of DC comics from the 1980s automatically makes him a kindred spirit, was also hanging around and we had a chance to chat with him about his favorite comics of the era and discuss some sort of future collab for the future -- stay tuned for more on that. Sam also gave a shout out to Eric Anthony's Cave of Solitude podcast (which were already huge fans of, but it never hurts to remind people).

Artist Casey Parsons posing with Cauldron Magazine and Baxter Stock

Once we finished prowling through Artists Alley, we made our way over to the vendor tables on the other side of the convention (which will be a separate article). For anyone wondering: yes, we did get an interview with Gail Simone, and we'll be posting it shortly

The cosplayers were out in full force on Saturday and Sunday. Lots of anime/manga characters and lots of Marvel and video game characters. In terms of DC comics cosplay, Harley Quinn and Joker were still the most popular costumes. We're always on the lookout for the obscure DC characters, a few that stood out included:  

Katana (seen with Batman). It's nice to know that she's still in the public consciousness after that first Suicide Squad film. I'm a fan and I hope we see more of her in the DCU:

Image source: Martin Lee Photo


Polka Dot Man. A decade ago I don't think anyone would've ever expected a 1960's z-list Batman villain to be recognizable enough to be cosplayed at a comic convention. Thanks to the last Suicide Squad film, here we are:

Image source: Ottawa Comiccon

Peacemaker (seen with Harley Quinn and... I think... Catwoman). You already know we're Peacemaker fans, so we pretty much went crazy for this cosplay.

image source: Lee Riggins Photography

Truth be told, that Peacemaker cosplayer knocked it out of the park and that previous pic doesn't really do her costume justice, so we managed to find a better photo of her:

image source: Tiggi/Goose

While there were a few Wonder Woman cosplayers, this was the only KINGDOM COME Wonder Woman cosplay we saw (of course, this could just as easily have been Wonder Woman 84 cosplay):

Image source: Martin Lee Photo



We immediately recognized Troia of the Teen Titans, but mistook the cosplayer on the left for Superman's father from the original Superman film. It was actually the Lords of Justice Superman from the DCAU:

image source: DC in the 80s

Batwoman and Knightmare Future Batman (as seen in Zack Snyder's Justice League). Every time Ottawa Knight's cosplay comes out to a convention they always slay: 

image source: DC in the 80s


This Wonder Woman cosplayer (with Spider-Man) really went for that classic WW look that was prevalent throughout the 70s, 80s and 90s. Got to love the classics:

Fitness trainers Natasha Aughey and Xavier Renart 
image source: DC in the 80s

There was a Bane cosplayer and a Tank Girl cosplayer wandering around, but we couldn't catch up to them in time to snap a pic (or find any online pics of them). Maybe something will surface eventually?

---

...and that's a summary of our visit to the 2022 Ottawa Comiccon. Thanks to Agence Pink for bringing Gail Simone to Ottawa and organizing a great show. We're looking forward to the next one.



Monday, August 15, 2022

1989 Toy Biz DC Comics Super Heroes

As I have frequently harped about (and someday I'll even write an article about them), the Kenner Super Powers Collection action figures made a pretty strong impact during my formative years and most likely led to my die-hard love of DC comics during that era. Unfortunately, the last series of Kenner figures were released in 1986 and that was pretty much that. This was a shame because I was five years old at the time, and unless they were still on the shelves at my local department store there was no way I was going to be able to add more DC heroes/villains to my collection...

...and then, in 1989, Toy Biz released a line of 5" DC comics action figures -- aptly named:


(Just to be clear: this branding was used on quite a bit of DC comics merchandise at the time, and not just limited to the Toy Biz action figures. Here's an example I previously wrote about. Nevertheless, this was the logo that set my little heart racing when I was perusing the toy isles.) 

While 99% of action figure collectors will unanimously agree that the Toy Biz 5" figs were vastly inferior to the Kenner figs released several years prior, at the age of eight years old I really didn't care. All I knew was that the drought was over -- I actually didn't realize there was a distinction between Kenner and Toy Biz, I just thought "Hey, new DC action figures! And they're the same scale as my Super Powers Collection! I need these!".

The Toy Biz DC Comics Super Heroes had some pretty low-key advertising. So low-key, in fact, that I couldn't find any comic book or magazine ads promoting them. All I could find was this vintage TV ad on YouTube courtesy of Sum Square Stories (they have a really extensive archive of 80s and 90s commercials, do check them out): 



If memory serves correctly, the Toy Biz DC action figures were released in two waves, and the first wave included the three Batman 89 characters along with Mr Freeze, the Penguin, Riddler, Robin, Superman, Wonder Woman and Lex Luthor -- so we can essentially thank the Batman 89 film for Toy Biz picking up the license and making that first wave of figs. The second wave was thanks to The Flash TV series from 1990 -- this led to the release of Aquaman, Green Lantern, Hawkman, Two-Face and Flash action figures. Normally I'd discuss the action figs by order of release, but for this one I'm going to start with all the super heroes.

As per usual, it's not just enough to look at the figure. To get the WHOLE experience you need to check out the packaging, too. The images in this article come from various sources (including pics of my own pics), many of these were images found doing media searches. I try to credit the source when I can, but if these are any of your photos and I didn't credit you, please feel free to drop us a line so we can come correct. Alright, upwards and onwards. Let's start with everybody's favorite Kryptonian:


1) Superman

The motion blur photography signifies Superman teetering from the ring's effects. 
image source: ebay.com

  
This was arguably the most popular figure in the toyline (that wasn't Batman or Joker) -- partly because the Richard Donner Superman films had cemented Superman as America's favorite super hero of the 80s and because 1988 was the 50th anniversary of the Man of Steel. I personally had no interest in this guy since I still had my Super Powers Collection version at this point (without cape, of course). Unlike his Kenner counterpart, this Superman didn't have any special power action feature, but came with a special 'kryptonite' ring instead. While Toy Biz chose not to directly rip-off Kenner and create 'power actions' that were triggered by squeezing a fig's arms or legs, they did try clever things to imitate power actions [sometimes it was a hit, and sometimes it was a miss]. Case in point: this Superman figure would start jerking sporadically if you held the kryptonite ring close to his chest. Why? Magnets. I actually found that to be pretty innovative. While most collectors trash this fig as the 'inferior' Superman, I did acquire one later in life from a dealer selling a bulk of DC figures and I was surprised at how well-constructed he was and could've been a dead ringer for my Super Powers Collection Superman.

SuperPowersWiki.com really went in-depth on describing the differences between the Kenner and Toy Biz versions of Superman, and this is a must read for anyone who is generally interested in the differences between the Kenner and Toy Biz figs.

Kenner on the left, Toy Biz on the right.
image source: www.superpowerswiki.com



2) Robin

image source: ebay.com

While Robin was absent in the Batman 89 film, it didn't mean that Toy Biz was going to exclude him from their first wave of DC figs. After all, what's a Batman without a Robin? If you cranked Robin's right arm upward he had a lever in his back (that was conveniently concealed by his cape) that, when pushed, would cause his right arm to come down in a 'karate chop' motion: 


Toy Biz Robin: Front and back. 
Image source: mine.

He also came with a grappling hook and (I'm pretty sure) the same batarang that Toy Biz Batman came with. Some Robins came mispackaged with Lex Luthor's handgun, which some collectors informally refer to as 'the Jason Todd variant'. Similar to Superman, I already had a Super Powers Robin so I wasn't really chasing this one down. As a kid I was very economical, so why would I need two Robins? One was just fine. I'd rather use the money I would've spent on the second Robin on another character I didn't have yet. I did get a Toy Biz Robin later on in life...

Super Powers Robin on the left, Toy Biz Robin on the right.
Image source: me

...and you can see, in a side-by-side comparison with the Super Powers Collection Robin, that they were more or less the same scale and build. Very similar molds, too. I'd probably argue that one was just as good as the other.



3) Wonder Woman

image source: ebay.com

You know what? I have nothing but great things to say about this fig. I didn't own the Super Powers version, and was lucky enough to the Toy Biz version in a clearance bin at my local Zellers sometime in 1991, so yeah... this fig brings back lots of great memories. That being said, I'm sure the Kenner version was superior in sculpt and quality, but I had no qualms with this version.

Wonder Woman came with a lasso (gold-colored thread) that she was able to 'throw' with her right arm when you pressed a button on her back. Because of this, her right arm was always sticking straight up like that eager kid in class who was dying to answer the teacher's question. No complaints here -- at least my JLA now had some diversity. 


Toy Biz Wonder Woman. Image source: mine.




4) Green Lantern

image source: ebay.com

This truly was the crappier version of Green Lantern. I had the Super Powers version and nothing could hold a candle to that one. I wouldn't have even looked twice if this was on the toy store shelves. First, it had some sort of squirt pump mechanism that caused water to shoot from his right fist. I truly disliked action figures that involved water running through them -- too many things could go wrong and they tended to get rusted quickly. [The Joker fig also involved a squirt mechanism, FYI.] Second, the actual mold looks shoddy: it looks like Hal is wearing a bright green turtleneck under a pale green sweater, and what's with those screws in the back? Yup, not a fan. The only thing I like about this fig is his little lantern accessory and the plastic ring he came with. That's not to say that I wouldn't pick him up if I found him for cheap somewhere, but I'm not actively chasing this one down. 


images from ebay.com


5) Aquaman

image source: ebay.com


I didn't own a Super Powers Collection Aquaman (and I still want one to this day), so I would've jumped at the opportunity to grab this if I had seen it on the shelves back then. Let it be known that I have never seen this fig... either carded or loose... anywhere. It's a true anomaly to me.

Toy Biz Aquaman included a little switch on his back that, when flicked, would cause his legs to kick giving the impression he was swimming. He also came with a huge trident weapon and a little plastic seahorse. 

images found on ebay.com

Apparently there's a 'green armed' variant of this Aquaman. I've never seen it in person, but I have seen it for sale online. I don't think there's a huge bump in price 

image source: ebay.com



6) Hawkman 

image source: ebay.com

Super Powers Hawkman was, bar none, my favorite Super Powers figure. I'm fairly certain that it contributed to my lifelong love of Hawkman, particularly the Tony Isabella and Dan Mishkin ongoing series from the 80s (we cover this and more in our 'Reboot' issue of Baxter Stock). While I didn't NEED another Hawkman action figure, I was always curious if he'd been improved on from the Kenner version. Unfortunately, I had also never seen this fig in person (either carded or loose) my entire life, and am still watching for one. Not only is this figure hard to find in the wild, but nobody seems to have any good, high quality photos of this fig. Thankfully, Cool Toy Review has a really nice gallery of hi-res shots: 


image source: www.cooltoyreview.com

From the pics I've examined, the big difference between Toy Biz Hawkman and Kenner Hawkman is that the Toy Biz Hawkman sculpt looks a bit 'boxier'. His wings still flapped, but only thanks to the button on his back that you pushed (versus the squeeze-the-legs 'power action' the Kenner version had). His included weapon/accessory was a mace with a reaaally long handle -- most likely to emulate a flail/morning star. Someday I hope to acquire one of these.


7) The Flash

 
image source: ebay.com


Rounding off our roster of re-made series one Super Powers Collection super heroes, we've got the Flash (presumably Barry Allen). I already had the Kenner Flash and didn't need another one, so I had no interest in this fig -- but that didn't matter since I'd never seen him on the toy store shelves. Now that I think about it, I don't think ANY wave 2 figures from this toyline ever made it to my local department store. This is probably a good thing since I did pick one up a few years ago at a flea market and have to agree that it is much crumbier than the Kenner version. By comparison, the Toy Biz Flash seemed like a very fragile wind-up toy: he had a crank on his back that you wound up in order to make his arms pump and cause his loose head to bobble (giving the illusion of him running).

Toy Biz Flash: front and back.
Image source: me


It's only when you stand the Kenner and Toy Biz Flash side-by-side with each other that you see just how much bigger the Toy Biz version is. The trend I'm noticing is that the Toy Biz figs had longer legs than their Kenner counterparts -- this sometimes made them fit awkwardly in the Super Powers Collection vehicles. 

Super Powers Flash on the left, Toy Biz Flash on the right
This could be Kid Flash (Wally West) standing next to the Flash (Barry Allen), really.
image source: mine


As previously mentioned, a new Flash TV series was being released in 1990, so Toy Biz offered this exact same figure in alternate packaging making the 'Flash' logo the central point of attention on the front of the card:

source: ebay.ca


Toy Biz released ANOTHER Flash action figure, this time with a 'turbo platform' (aka: a platform with wheels you propped Flash on, pulled back and released in order have it go hurtling forward). I've never actually seen this figure in stores or in person, so I can't tell you if he was sturdier than the other Toy Biz Flash. Regardless, here's the figure on card:    

image source: ebay.com

The Ubernerd, Beyond Lonesome blog wrote up a really in-depth review comparing the two different versions of the Toy Biz Flash. Highly recommend you check it out if this kind of stuff interests you.

I recall once seeing a carded Toy Biz Flash with the TV version of the Flash (in costume) as the image on the card. I believe I saw it in Wizard magazine or Hero Illustrated (or one of the hundred other 'comic magazines' available at the time). I can't find any info about this anywhere, so it may have been a custom job or I'm just misremembering what I saw. If you know what I'm referring to, leave us a comment.


Alright, that's enough for one article. In our next article, we'll take a look at the supervillains that were released for the Toy Biz DC Comics Super Heroes toyline. See you then!


-Justin